Dave Lodge wrote:I am not sure if fractal designs will create optimized paths. I think it would be better to use fractals in planting design after the main paths are set. Sub-paths off the main paths to the fractal plantings would work I think. I am a programmer too.
In forest gardens, the key is to be able to harvest. Designing paths will allow you to incorporate the current existing landscape and mature/immature trees and their more mature sizes.
Then adding in the main supply lines that will feed to those groves. These should be 6-7' wide to allow access with wheelbarrows.
In the groves, creating triangles or hexagons around your mature trees. Spacing no more than 15'-20' off of the main trees or new grove trees. Then add your understory right next to the path and will grow over it.
Then the herbaceous layer under that, and growing on the paths when you are not harvesting. This will keep the soil cool, and should be diverse with the many micro-climates being created.
Attaching a picture with the "green" trees as mature already. Triangle harvesting path, can be any shape, but not right up to the canopy tree.
Ronaldo Montoya wrote:I think it would be better to define where is gonna be your fruit trees at the beginning (...) Most efficiency would mean moving the shortest distance possible for harvesting and using less resources and space