Henry Coulson wrote:
a) would you use this?
b) how much would you be willing to pay/donate?
c) what would you like to see in it?
d) could you help us? (even if you aren't a computery person, we could do with data on what plants like what other plants, yeilds in certain soils, what water concentrations will kill them.
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Steve Taylor wrote:
A.) Yes
B.) $5-20 depending on sample and preview. Possibly $60 if it was amazing
C.) I would like to see updates on Permies. I could see similarities between Civilization, Sim City, and garden planning software. I'll think some more on it. School systems might purchase the software.
D.) I'll keep you in mind. A wiki page could help maintain reliable updates for plant/habit info and real time updates for various activities. If Permies wanted to document their experiences into a useful data pack, that could be inputed into the program? I don't know, just thinking.
Fun Permaculture card games: https://FoodForestCardGame.com
Karl Treen wrote:I think this is a great idea!
As a computer programmer with two decades of experience (C#, .Net, SQL Server, JavaScript, etc.) and a card game designer, I do have a few suggestions:
1. If you are looking to make money, you may want to eventually appeal a broad audience. What can you offer the average (non-permie) gardener that would insidiously turn them into a Permaculture Jedi?
2. To start with, a toolkit that leads people through the Permaculture Design process would be very helpful for all of us Permaculture planners, and maybe not that graphically complex. Ex: a Random Assembly generator, a Sector Analysis tool, a Highest Use tool, a Needs-and-Resource Analysis tool, etc, etc, etc. A Permaculture Zone planner might be a little more complex - especially if you start to overlay sectors and stored data. I think this is kind of what you have in mind. You could, however, start with these simpler (non-graphic, user input) tools. These could be built with the idea that you would eventually overlay them into a more gamified version of the product. Offer the prototype for 99 cents, build a following, create some buzz, run a Kickstarter (that's why you build the easier prototype - to create the buzz and gather a ton of FB friends and followers) and then start working on the cooler, gamified stuff.
3. If you are looking for an alternate, fairly simple project to help get things rolling, people have been asking me for an app or online version that would simulate the Food Forest card games. I don't honestly know how much demand there is for this, but it's a comparatively easy build since most of the graphics already exist on the deck of cards. It could be as simple as moving virtual cards around on a screen. I can't pay for but would be happy to offer a partnership deal to the right team.
4. I have a ton of other ideas for you, but don't have any time to post it all right now. Maybe I'll return later with more.
"Instead of Pay It Forward I prefer Plant It Forward" ~Howard Story / "God has cared for these trees, saved them from drought, disease, avalanches, and a thousand tempests and floods. But he cannot save them from fools." ~John Muir
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Henry Coulson wrote:Hello Folks, greetings from New Zealand,
The title says most of it: I was thinking of creating a Permaculture game/ simulator used not only for serious scientific, and educational purposes but for fun as well. My friends and I are currently in a more-or-less informal part time startup group at the moment, and we thought that this would be a great idea to pursue.
There is at least one other person attempting this that I know of:
https://permies.com/t/53977/rid-grass
And I would be keen to know who else would be interested in helping produce it. If it already exists, awesome. Please show me where to download it.
We were considering doing a free version of maybe a small garden simulator, which could give you advice on planting, and crop rotation, given one's latitude, location, rainfall, soil conditions etc.
Perhaps, then having several versions, with the more expensive* versions having more interesting features, such as full blown, 3d terrain, modelling water flows, pest species, and plant guilds, taking into account topology, mineral content and soil structure to make a training product for die-hard permaculture enthusiasts/ teachers.
Perhaps something like these:
http://theselfsufficientliving.com/10-free-garden-landscape-design-software-tool/
But, dynamic in the time dimension. watch your plants grow, (or not) depending on environmental factors. Change the contours of the land to see how water run-off occurs, and nourish your land with compost, for improved yields. (sort of thing)
*unfortunately, while I like to do this, simply because I am a permaculture nut and I find it fascinating, my friends (who are mostly students, and need to pay the rent) would like to get some form of lucre for their efforts. (Hence a price tag.) Also, making polished software does take a lot of time and effort, so I don't think that the final version could be open source.
However, I was also considering crowd funding this, as it might be a better way to cover our overheads. Also, then we could make it open source, and everyone could use it free of charge! (more aligned with the culture of permaculture, I would say...)
Whatever the case, I would love to release a simple, initial tool which would suit most beginner gardeners for free.
From the Permies community, I would be very appreciative if you could give me your opinion:
a) would you use this?
b) how much would you be willing to pay/donate?
c) what would you like to see in it?
d) could you help us? (even if you aren't a computery person, we could do with data on what plants like what other plants, yeilds in certain soils, what water concentrations will kill them. etc.)
Any thoughts and/or (constructive) criticism is most welcome
All the Best,
Henry
Dani Cohen wrote:
Personally I’d make it a freemium and add as ad system that makes people have to do surveys to earn “coins” to speed up crop production or the time is a long wait but it should be able to balanced with survey and not keep rising up to the point that people have to pay. A lot of people don’t like freemium but there are some very well balanced ones out there that you can earn the stuff you need if your willing to put a bit of survey effort.
And advertisements is big money.
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Grant Hawkins wrote:Hi all,
I'm working on a simulator game that includes aspects of permaculture.
It's based on the Stanford Torus (https://en.wikipedia.org/wiki/Stanford_torus), a design done by NASA in the 70s for a self-sustaining rotating space habitat for 10,000 people. It includes agriculture, raising animals, using fish to recycle nutrients -- all with a very small atmosphere (compared to Earth). The basic iteration will have generic "plant" "animal" and "person" categories, but v2 will be broken down into Dairies, Beef, etc.
I'll be posting videos from time to time on my Youtube channel (http://youtube.com/granthawkins88), and if you ping me on Twitter (@granawkins) I'll send you a link to the current project!
I'm doing this because (1) I'm a huge fan of space exploration AND sustainable agriculture, and (2) to teach myself to code. It's going well so far. I'm only marginally familiar with this stuff, and am looking for feedback on my approach.
Cheers,
Grant
So.. do you still play with Lincoln logs?
Oh! I've played both of those, and I definitely see what you mean. Stardew Valley isn't necessarily expandable and very "closed-source" to my recollection, but I agree with you that a Permaculture mod would be possible with RimWorld. The game can be played in a kind of "pacifist mode" or "building mode" that takes out the invasions and calamitous events. I'll have a look one of these days on the Steam forums for RW and see if the subject's been raised or if there's already something comparable out there for public consumption.Abraham Palma wrote:Stardew Valley. [...] RimWorld.
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Steve Taylor wrote:
a) would you use this?
b) how much would you be willing to pay/donate?
c) what would you like to see in it?
d) could you help us? (even if you aren't a computery person, we could do with data on what plants like what other plants, yeilds in certain soils, what water concentrations will kill them.
Namaste - the light in me, honours the light in you!!
Namaste - the light in me, honours the light in you!!
This parrot is no more. It has ceased to be. Now it's a tiny ad:
turnkey permaculture paradise for zero monies
https://permies.com/t/267198/turnkey-permaculture-paradise-monies
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