Grant Hawkins wrote:Hi all,
I'm working on a simulator game that includes aspects of permaculture.
It's based on the Stanford Torus (https://en.wikipedia.org/wiki/Stanford_torus), a design done by NASA in the 70s for a self-sustaining rotating space habitat for 10,000 people. It includes agriculture, raising animals, using fish to recycle nutrients -- all with a very small atmosphere (compared to Earth). The basic iteration will have generic "plant" "animal" and "person" categories, but v2 will be broken down into Dairies, Beef, etc.
I'll be posting videos from time to time on my Youtube channel (http://youtube.com/granthawkins88), and if you ping me on Twitter (@granawkins) I'll send you a link to the current project!
I'm doing this because (1) I'm a huge fan of space exploration AND sustainable agriculture, and (2) to teach myself to code. It's going well so far. I'm only marginally familiar with this stuff, and am looking for feedback on my approach.
T Melville wrote:Do you have an aquarium? I suspect you might be able to overwinter one by rooting a cut off top in water, then dropping the roots in the fish tank to get it out of the way. I'd keep the rest above the surface. Some terrestrial plants don't mind going aquatic, but I don't know if that includes sweet potatoes. I'd let the vines grow as high as they would grow upright, but cut them off when they tried to lay down. That way they could gather light, but with a minimum footprint.