Here's my expanded version. It's just my version. It's not holy. There are others. But it will give you a place to start. Also, most of the principles are sort of vague ideas,
until you apply it to a particular problem. So, while it is fine and good and worthwhile to discuss the principles on their own. It is far more productive to discuss them in the context of a particular problem. Any problem.
Permaculture is a problem solving design science more than anything else.
1. Observe and interact.
Try shit. See what happens. Write it down so you'll remember next time. Theory is worthless without execution and feedback. Don't go off half cocked. Observation
should make up a big chunk of your problem solving.
2. Catch and store
energy.
Energy is everywhere. Use the free stuff first before you use the expensive store bought stuff, if possible.
Solar, wind,
water, gravity, “waste” heat, “waste” cold, volunteers, students, your support community, etc etc etc. Conservation isn't sexy, but it is the primary
answer usually.
3. Obtain a yield.
Let's call that
profit for now. If you don't get a return on your investment of time, energy, resources, money, it's not even
sustainable. Never mind regenerative.
4. Apply self regulation and accept feedback.
Be a grown up. Accept constructive criticism from any body and any thing that wants to teach you something. Everything is connected and works as a giant feedback loop. The people and the environment around you will let you know when you're doing something stupid—if you pay attention and forget the whole pride thing.
5. Use and value renewable resources.
By definition, if your farm, or your business, or your house, or your life depends on non-renewable anything, it is doomed to fail sooner or later.
6. Produce no waste.
This is another way of stating that
permaculture is really a design science, and never looks at the “problem” in isolation. It looks at the entire system from the cradle to the grave.
If process A (building cool furniture) produces “waste” sawdust, it should be coupled with process B (making
compost), so that instead of paying to have it hauled off and buried in a
land fill, it gets turned into another useful product and additional profit/revenue/yield.
7. Design from patterns to details.
This is another way of stating that permaculture is a design science that looks at entire systems, and systems of systems. If you have no idea what the big picture looks like, no matter how great the immediate solution is, it will undoubtedly cause “unanticipated” problems upstream or downstream. e.g., “Hey look! We're very clever. We can make electricity out of enriched uranium!” While true, how do you economically store the waste for 50,000 years in a sustainable fashion?
It also recognizes that the same solutions gets used over and over in nature. If you start to recognize patterns, you can apply this old familiar solution to this other new problem in the new and different context.
8. Integrate rather than segregate.
From the middle 1800's up to about 1950, it looked like we could just use science to solve everything. It produced a very linear and oversimplistic way of solving problems. One classic example is 1,000 acre fields of monocrops. The (oversimplified) science told us it was more efficient that way. But in the long term, we realized that it ruins the soil and the water and leads to drastic loss of biodiversity and produces super weeds and super bugs and literally lifeless soil. The simple, one-size-fits-all solution is usually the wrong solution.
9. Use small and slow solutions
If you see a problem, try a small example experiment and see what happens. If it works, tweak it and try a bigger version. Etc etc etc. Big/fast (grossly oversimplified) solutions are usually the wrong solutions. The classic example of how not to do it is the chinese Four Pests solution. Mao just declared that mosquitos, rats, sparrows and flies were a big drag on the system. Everybody was ordered to kill them by any means possible. Yeah, it turns out that the sparrows were the primary control on crop destroying insects and literally millions of people starved to death as a result.
https://en.wikipedia.org/wiki/Four_Pests_Campaign
10. Use and value diversity.
Lack of diversity almost always turns out bad. We want diverse communities of people and plants and animals and world views and technologies, etc etc etc. If you put all your eggs in one basket, eventually, something bad will happen and you will die. Eg Irish potato famine. Always have a backup plan. And another backup plan. Nature rarely uses a single path to success.
11. Use edges and value the marginal.
We have observed over the years, that the most productive robust environments are the transition zones. Eg, not deep in the forest, and not in the middle of the plains, but at the transition zone. This argues against giant monocropping.
But this is not just true of natural environments. The “edge” in a business is where the business interacts with the customer. It doesn't matter what's going on in the warehouse or the factory, if a business does not give the costumer a positive
experience the business will fail. Another edge is between the business and the supplier. If you don't pay your supplier, you will go out of business. If you take really good care of your supplier, you might get preferential treatment when there is a shortage of product. Another edge is where the business interacts with the employees. If you treat your employees poorly, your business will never thrive in the long run.
12. Creatively use and respond to change.
A business or a farm or a relationship that has one inflexible fragile method of succeeding will invariably fail in the long run. A robust business/farm/relationship has a complex organic redundant system. If something critical changes, it responds quickly and can often benefit from the change, compared to the one-size-fits-all strategy that essentially CAN'T respond to change.
Once you grasp the enormous problem solving potential of permaculture, you will never view any aspect of the world the same again.