Abishai Graeff

+ Follow
since Dec 02, 2015
Merit badge: bb list bbv list
For More
Missoula, MT
Apples and Likes
Apples
Total received
In last 30 days
5
Forums and Threads

Recent posts by Abishai Graeff

Ok, so I do think this is the best link to use for the game. I'll just keep updating it here. I hope you like the music updates!

"Mid" and "late" game now only offers resources if you want to explore that. Of course, I recommend doing it the regular way without the cheat. It should run parallel saves if you want to play around with it.

https://abishaigraeff.neocities.org/deep_soil_standalone.html

Is there a way for an admin to replace this link on the first thread to help new visitors?
6 hours ago
A couple major updates included fixing and enhancing topography, keyline, and lidar functions; improving graphic renderings of all objects; and massive overhaul to the farm Threat Simulations. I've also adjusted things for balance and fixed a lot of bugs. Here's one rendering of the topography and lidar function in isolation from other game functions. The soil science is there! There's also a lot more dialogue early on to help players get the feel for what's going on through simulated "observation" even prior to researching soil science and other technical tools. So it's teaching more now as well.
1 day ago
Yes, slowly in the background. I have a couple more weeks of paid Claude subscription.

Send me your email and I'll send you the most recent file directly. You may not lose your save that way.

If anyone know a better way to share the .zip or .html file so that I can drop new updates periodically, please let me know.

I would love a list of bugs. Maybe check the new version first to see what's been addressed.
1 day ago
Hey, here's the latest update of the game with LOTS of updates and fixes. I can't upload .html or .zip here so I'm not sure how else to share this. If I can figure out how to share either of these for download, it might update your game without losing your progress.

https://abishaigraeff.neocities.org/deep_soil_standalone.html

Also, if you wanna mess with mid-late game, type "jedi" into the "testing" area in the menu. You should be able to switch between "early," "mid," and "late" games.

Best,

Jesse Fister
2 days ago
Yeah. That would be cool. But you’ve bought in to play it and give it a whirl. That’s enough for me for now.
2 weeks ago
Important note: I haven't figured out how to get the game to save between sessions on a phone, so I recommend playing on a PC. I tried to enable a save/load function on the phone but that doesn't work for me.

On PC, if you want to do a hard cache reset to ensure the most recent game updates, do the following:

Ctrl+Shift+R (or Cmd+Shift+R on Mac) F12, right-click refresh button, Empty Cache and Hard Reload

Nuclear option (resets game to beginning): Open the page in an Incognito window

2 weeks ago
Definitely. I'm hitting my limit with what AI can do for me. For example, I had "cracking" to indicate dry clay soil but the visual kept rendering worse every time I tried to fix it before I removed it all together. There is a visual for mulch depth but it only renders as a small ring of dash-lines which I circled in my attachment. I also tried to fix that things are "clumped" toward the center of the tile but no matter how many times I try to command that changed, it didn't improve much. So some of these things would require a programmer and a visual artist. The goal was to have the whole tile "full" and even "overflowing" the tile. I can keep trying to tweak that a bit more because I agree with you fully. As of yesterday, I had a bug where the observation function fully broke on me, which I think I've fixed.

I've attached an image of the soil profile that shows up in the intro video I added. It doesn't show the stat bars that will also be there once soil science is unlocked but does show the side profile of soil for a given tile.

So, anyway. I'm a designer and not a programmer or artist. I'll keep considering all your feedback and really appreciate it. For example, I'd have to think about your suggestion to add those comments because right now observation comments aren't tied to specific tiles or game functions at all; they're just generic.

By the way, soul shard generation is a base state with a multiplier based on how much carbon you have sequestered and total soil health. Observation is meant to function as an additional multiplier to that, indicating things like life, passion, vitality, inspiration, and motivation. I also overhauled the tournament feature this week which I call "simulated trials." The idea is that the game takes a snapshot of your farm and runs threat simulations like insects, fire, and other risk vectors including social pressure, then gives you "resilience" tokens based on how long your farm lasts against the threat before it closes the simulation and returns you to your normal farm. You can spend on special upgrades that give your farm permanent multiplier bonuses such as a mason bee home for permanent pollination bonuses or you can unlock NPC bots like a dog that visually roams the screen and deters predators. Threat simulators occur once per (real time) week.

Best,

A
2 weeks ago
I agree! I hid those stats behind soil science which has to be unlocked. During an earlier version, you could see nitrogen, carbon, biota, compaction, and other soil factors. They are there, but they are hidden until or unless you unlock soil science. Players are left guessing until then, but the shade of the tile and how it acts can queue you in. In general, till once, plant something, and water and mulch once a day. Over tilling causes significant long-term compaction issues and kills biota. I’m glad you’re enjoying it.
2 weeks ago
Thanks for the feedback again, Alex. I actually noticed the same thing yesterday between the two passive actions and made a change.

I like your idea of apprenticing somewhere. For now there’s an option to increase your income from your source of work and then a research tree to improve permaculture skills, so these are separate, but I will keep that in mind.

This new link has been updated:

https://claude.ai/public/artifacts/ea4e4612-a29b-4086-ab41-2d4fadafc182
2 weeks ago
Thanks for the feedback! I should be able to fix bugs and update everyone's games. I just asked it to fix the NaNs. I believe that was occurring when there is nothing planted where it would normally show % of growth. You'll have to refresh your browser to get the updates.

Also, the screen issue is because it was optimized for phone. I'll see if we can adjust for PC browser to make it easier to see. Refresh to see if this helps.

Thanks! Love the feedback.

A
2 weeks ago