what are the basics of the game?
what is the end goal? how would one get from start to finish?
what type of game would it be?
rpg, crafter type (minecraft)...ect.
does the player start with an empty lot of land and then build up? if so what and how does one obtain the needed items?
I used to help with online world building type of forum games...lol
Karl Treen wrote:I think this is a great idea!
As a computer programmer with two decades of experience (C#, .Net, SQL Server, JavaScript, etc.) and a card game designer, I do have a few suggestions:
1. If you are looking to make money, you may want to eventually appeal a broad audience. What can you offer the average (non-permie) gardener that would insidiously turn them into a Permaculture Jedi?
2. To start with, a toolkit that leads people through the Permaculture Design process would be very helpful for all of us Permaculture planners, and maybe not that graphically complex. Ex: a Random Assembly generator, a Sector Analysis tool, a Highest Use tool, a Needs-and-Resource Analysis tool, etc, etc, etc. A Permaculture Zone planner might be a little more complex - especially if you start to overlay sectors and stored data. I think this is kind of what you have in mind. You could, however, start with these simpler (non-graphic, user input) tools. These could be built with the idea that you would eventually overlay them into a more gamified version of the product. Offer the prototype for 99 cents, build a following, create some buzz, run a Kickstarter (that's why you build the easier prototype - to create the buzz and gather a ton of FB friends and followers) and then start working on the cooler, gamified stuff.
3. If you are looking for an alternate, fairly simple project to help get things rolling, people have been asking me for an app or online version that would simulate the Food Forest card games. I don't honestly know how much demand there is for this, but it's a comparatively easy build since most of the graphics already exist on the deck of cards. It could be as simple as moving virtual cards around on a screen. I can't pay for but would be happy to offer a partnership deal to the right team.
4. I have a ton of other ideas for you, but don't have any time to post it all right now. Maybe I'll return later with more.
Steve Taylor wrote:
A.) Yes
B.) $5-20 depending on sample and preview. Possibly $60 if it was amazing
C.) I would like to see updates on Permies. I could see similarities between Civilization, Sim City, and garden planning software. I'll think some more on it. School systems might purchase the software.
D.) I'll keep you in mind. A wiki page could help maintain reliable updates for plant/habit info and real time updates for various activities. If Permies wanted to document their experiences into a useful data pack, that could be inputed into the program? I don't know, just thinking.