posted 12 years ago
Hello,
my name is kobi, I'm a programmer by profession, about 3 years experience. (let's say intermediate)
I also act for Falun Dafa practitioners' human rights in China (there is a horrible persecution there)
you can read more at faluninfo.net and fofg.org
As I'm here you can tell I also have an interest in Permaculture, first heard about it 1 or 2 years ago.
I live in Israel which has semi arid areas and sometimes sink to thought experiments how to naturally re-green the desert areas.
of course I don't have the funding and don't know about feasability and if the design or ideas prove right.
I assume many farm owners will benefit if they had a higher confidence level that their design would work for their farm.
Thus was born the idea of 'Prosperity' - a permaculture simulator software.
right now it's only an idea.
If it comes into existence, I envision it as a 2d hexagon-tile map game, where you can see your terrain, plants, water places, wildlife/cattle, dripping irrigation or olla pots, and other tools etc.
(the visuals are not meant to look realistic, just as a marker.)
I planned on having many objects in that world (matches perfectly the object oriented paradigm), and a time tick of 2 hours.
every 2 hours, those objects adjust some of their properties based on the interaction with neighbouring plants, sun and rain, and if any sheep walked over them, for example. (the objects are soil, plants, and specific species ... could be anything)
we know how some plants influence each other. one brings minerals from the ground, the other provides shade or mulching.
The goal of the "game" is to have the longest running design.
the rules of the game, is that you can only touch it at the beginning:
1. place anything anywhere you want on the map.
2. add some rules for the inhabitants (for example, you can only pick leaves when the amount on the bush is such and such)
then the interactions begin.
you get your score by the number of years your environment was sustainable for.
The accuracy of this simulation is highly dependent on more data - for example, rain and weather data, or specific knowledge about plants, soil, animal-plant interaction etc.
but if I could get predictions of 80% or so, I would be very pleased.
There is another twist: all the maps will be real terrain maps of the world, with as much real statistics that could be gathered.
the best scores could then be submitted to the local governments as recommendations. (maybe after permaculture experts check the design with their own knowledge)
Now, this is a fun but large project with regard to ongoing user-data collection (mostly knowledge about species), but the mechanisms below, the engine of this game is something that could be done within a time limit.
I am asking here a few questions:
first, has anything like this been done, or such a tool is already available?
second, as I am new to permaculture, is this mechanism idea basically correct with regard to effects, or maybe it's plainly wrong since there are other complicated effects not in this model?
third, is it valuable enough in your opinion to buy or fund such software?
would love to hear any of your comments.
Thank you, kobi