Hello Bernetta,
what are the basics of the game?
The synopsis is basically a tool which the user can muck about with, and experiment with ideas that they may have seen in the
permaculture space.
How this manifests is that the user is presented with a blank slate of land (can choose different climate zones) whereupon they can raise garden beds, experiment with digging methods, put swales up on contour, etc. I was also envisaging (in future iterations) that
permaculture designers might be able to import a terrain scan from google maps of their land, and get an instant contour profile of their land. From there, they can begin to design different features, run experiments and try things out, potentially saving a lot of time that might otherwise be wasted.
what is the end goal? how would one get from start to finish?
In real life, there is no end, it just keeps going on, but I understand that in
games, being goal oriented is key. So besides a sandbox mode (user gets all the equipment and time they need to design whatever they want to) a realistic mode (where doing things like digging, ploughing, putting up fences cost time and or money) I was thinking perhaps a campaign mode, where you play a budding
Permaculture designer, tasked with improving the land of various areas, until you are essentially greening the desert.
what type of game would it be?
rpg, crafter type (minecraft)...ect.
It would look, at first glance to be a strategy game (i.e. top down view, where you can place buildings/cultivate areas, like a omnipotent deity) However, I would REALLY like to also have a first person mode, so the player can walk among the orchards and fields they have planted. However, I would imagine it would look similar to a sim-city type experience for most of it.
does the player start with an empty lot of land and then build up? if so what and how does one obtain the needed items?
As above, there could be several modes. I have imagined that the project start more as a game. This is easier to accomplish than a full blown simulation, and a good starting point. However, as the project progresses, and more features are added, it
should lean more towards "simulation" rather than a game. I would like for the player to be able to input the amount of time and money they have for the week, and then they would be able to see what they could get done on their lifestyle block/homestead (If I am not mistaken on the definition, in NZ we call homesteads: "lifestyle blocks").
I used to help with online world building type of forum games...lol
Cool, sounds interesting. What have you worked on? Would you happen to have any examples?
Nota Bene:
I am not so attached to the above ideas that I couldn't be persuaded away from them. This is just what I am aiming towards. I am happy to receive other peoples ideas and visions.
Even in a game form, this will take a lot of work, so it might be a while before something comes up.
Hope I answered all of your points satisfactorily, let me know if you have any further points/questions
Cheers,
Henry