Mike Lang

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since Jan 01, 2019
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Recent posts by Mike Lang

Not sure if you're making a subtle joke or not...but it's *guerrilla* not gorilla.

1 week ago
Just because we're talking about super capacitors, here a video from July 2018 on their production:

1 week ago
I think there's three things that need (or, I want) to happen to make Linux mainstream:

1) Windows games need to be playable on Linux without making more work for developers (this is already happening thanks to Valve Proton).

2) The Adobe suite needs to run on Linux without needing extra setup. I have heard Wendell from Level1Techs say that Linux and macOS share enough heritage that it's conceivable one day that all macOS software will run on Linux.

3) Linux needs to start shipping by default (or as a configurable option) on more consumer laptops.

There is another exciting thing called Flatpak which should make installing complex apps much easier on Linux. Flatpak is already supported on Linux Mint 19.

I can't wait for Linux to go mainstream.
2 weeks ago
Are you going to conduct further tests?

What changes are you planning to make?
2 weeks ago

Bill Haynes wrote:Linux has a brutal learning curve

You can say that again. Just look at the download page for Linux Mint (which I use daily) - https://linuxmint.com/download.php
There are three different versions, each for a different desktop environment. This means absolutely nothing to the beginner. Although to be fair, it does state that if you're not sure, download the Cinnamon version.

Just for the record - if you have an old computer, you should download the Xfce version as that (as is my understanding) requires the least amount of RAM.

1 month ago
He does address efficiency concerns in the video.

Follow up with performance results is here - https://www.youtube.com/watch?v=cw8ipUYodkE
1 month ago

Henry Coulson wrote:I will try and see if I can make progress on the code front, and get something to show within the next few days.

My advice is focus on getting a demo video up on youtube showing the broad principles of the game. Youtube is accessible to anyone on any device and it will communicate your idea much faster.
1 month ago
In my experience, I have found that a good way to get strangers on the internet excited about your project is to first demonstrate you have the ability to do actual work.

Looking back at your previous posts, I can't see any evidence that even one line of code exists for this game. Maybe I wasn't looking hard enough. I'm not calling you a liar, just saying I can't see any evidence of any skill. You say you quit your job to work on this game. Surely there is something you can show us?

My advice is to create the "minimum viable product" yourself and then make it freely available. Maybe a simple demo of how you envisage a core feature of the game, such as the crafting UI and basic mechanics? Make youtube videos demonstrating the feature and what plans you have for it. That will be the fastest way to generate buzz.

I feel the tone of this message is a little negative, but I'd be interested in seeing your game. Unfortunately I don't have a computer that's capable of playing even remotely modern titles. It can't even play Age of Empires 2 HD
1 month ago
Perhaps not what you want - because you are only covering a small area, how about a live willow dome like this - https://www.gardeningknowhow.com/wp-content/uploads/2016/07/willow-dome.jpg

Alternatively, this youtube channel is making a large roundwood shelter that you might me able to glean information from -  https://www.youtube.com/channel/UCWxUfOOYZDnSfwFn-m1MF6A/videos
Here's an idea I just thought of:

You could try lightly charring the pallets first so that the outside surface of the wood is resistant to rot - a.k.a Shou Sugi Ban preservation - https://www.youtube.com/watch?v=uvhvR8KwWhw

You idea reminded me of this video on "mechanically stabilised earth" - https://www.youtube.com/watch?v=0olpSN6_TCc
1 month ago