Jay Wright wrote:
So you'll only be teaching kids with average or above intelligence who are keen to learn what you want to teach. Latin- really? History- is that ancient or modern, with or without a political bias or religious slant? I mean no offense, I've just been aware lately of how unbalanced a lot of teaching is.
My late brother in law Bob was an Industrial Arts Master at a big high school- covering woodwork, metal work, architecture and design, technical drawing. He had brilliant students who are now designing modern building masterpieces and kids who- despite the best efforts of their teachers- were thick as planks and barely literate. He taught them to repair equipment. To rebuild engines. To do all manner of vehicle maintenance. To make things they could use around the home. Stuff that would help them get through life and raise their kids. Their parents used to shake Bob by the hand and thank him for being the only one who gave their kids any incentive to keep attending school. Your goals are lofty and defintely commendable Rachel but I fear your target audience is limited :)
Pearl Sutton wrote:
There are a lot more patterns than nature and housing. If you look at it right, everything patterns.
I think you have read some of my posts here on C Alexander'swork. To my eyes, he's very focused on what HE considers important. I use his work, but I rarely use it as written. I learned the patterns behind his patterns, then wrote my own for ME and my life.
There are meta patterns to the patterns :D
Experienced nature observers bravely roam the area in search of plants, animals and various curiosities. They eagerly use their knowledge - in the meadows, among the grasses, they can spot small rodents, and since they are here, maybe a buzzard, a fox or even a viper will appear in a moment!
Meadow is a board game in which players take the role of wanderers watching nature. Equipped with a map, they stroll through the picturesque surroundings, looking for inspiration and capturing breathtaking views. Players are driven by passion and curiosity, but also by competition for the title of the keenest nature observer! It will be awarded to whoever scores the most points from the observed species of animals and plants, landscapes and souvenirs collected from the hike. Competition continues by the fire, where players compete in achieving the goals of their expeditions.
Help nature reclaim what is hers by restoring a polluted valley to its pristine state. Place your animal dominoes along the course of a brook and replant the surrounding land to score points. But when is the best moment to plant each of your various plants? And where are the best spots to do so? These are the questions you must answer to win.
In Renature, each player has dominoes with animals on them and a number of different plants. On your turn, you place a domino from your hand so that it matches all its neighbors. Then, you may place a plant beside it in an area. You gain points based on the size and number of plants there, and hopefully later again when the area is scored – either because it is surrounded by dominoes or at the end of the game.
The best players know how to manage their hands to form a long term strategy and adapt to surprises, how to figure out and block their opponents' designs, and how heavily to commit to each of the many tense contests that occur across the board.
From the legendary design duo of Wolfgang Kramer and Michael Kiesling comes a game of simple rules coupled with a multitude of exciting decisions and tactical possibilities. Underneath an easy rule set lies a multitude of tricky decisions and tactical possibilities. This, combined with stunning components and beautiful theme, makes Renature a great fit for casual players and heavy gamers alike.