The discourse about what a permaculture community could attain
seems unnecessarily limited by a false choice between feudalism and consensus. Feudalism is a concept arising directly from the context of
agricultural people systems. Consensus (its modern iteration at least) is a concept arising from the context of
industrial agricultural people systems.
Community A - Consensus Model (experiment duration: decades)
1st ethic: permacultural
earth system design
2nd ethic:
industrial agricultural people system design
Community B - Feudalism Model (experiment duration: centuries)
1st ethic: permacultural
earth system design
2nd ethic:
agricultural people system design
The permaculture community wholly embraces the rejection of agricultural systems with respect to the earth, but appears to cling to agricultural people systems. To my mind, this ethical mismatch designs inherent conflict into a community envisioned through a permaculture approach. I'm not saying that those approaches
are or
are not permaculture; when dealing with people highly socialized to identify with agricultural systems, there are reasonable arguments to be made for approach A or B. Sure, feudalism has a few hundred years of experimentation (we can disagree about how successful that has been). And sure, consensus has a questionable track-record measured more in decades (I think it's fair to delineate between the modern conception and indigenous peoples since the latter don't appear to suffer from the same forms of indecision often objected to). But there are stable human societies that practiced neither that were stable in timeframes measuring in the tens of thousands to millions of years. Just as permaculture earth systems learn from indigenous, pre-agricultural peoples, it seems wise to attempt to learn from them in terms of people systems too. Adopting feudalism implies that they have nothing to offer, and I think the anthropological literature shows us that's empirically wrong.
Community C - Horticulture Model (experiment duration: millenia)
1st ethic: permacultural
earth system design
2nd ethic: non-agricultural
people system design
Community D - Hunter-gatherer Model (experiment duration: epochs)
1st ethic: permacultural
earth system design
2nd ethic: non-agricultural
people system design
There are
attempts to break out of the
it's either feudalism or consensus debate, but I think it's fair to say that there's more work to be done before resigning ourselves to systems involving lords and peasants or gridlock. I definitely don't have all the answers, but the idea that we can't do any better nags at me, and I'd love to see more brains take up the question.