First, I recorded a
HUGE podcast on the topic last year. That will be the most thorough response.
I feel like each kickstarter I do it is still a mad scramble through the whole thing to get it to work out.
I think there is a good 80 hours of hard work before the kickstarter starts, and then there is 60 hours of hard work each week throughout the kickstarter. I feel I need to mention this because i see a lot of people putting together kickstarters and it is clear that they aren't doing the full effort - so it doesn't work out.
As I look over the current kickstarter, here are the things that I think are helping a lot:
- make a great kickstarter video first - then build the rest of the kickstarter around that
- make a lot of substantial and great stuff at the $1 level
- make a lot of rewards loaded with a lot of goodies at the rest of the levels
* make the deal better for kickstarter supporters than any other supporter for the next year
- have a lot of skin in the game before the kickstarter starts (some kickstarter folks don't have any work done on the product when the kickstarter starts)
- have lots of talented friend (tracy did the pics, dan made the video, shawn helped with the wording, a dozen people gave excellent feedback)
- promote other kickstarters and other stuff before your own kickstarter. Then, when your kickstarter is going, go back to those peeps and ask for them to return the favor
- give away lots and lots of stuff over many years, and in time, people will sorta watch your stuff for similar offerings, and when you offer a kickstarter, a lot of them are keen to support!
- make the kickstarter description media rich - loaded with images and videos.
There's a few things off the top of my head!