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Bridging the gap between mindless casual games and permaculture

 
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Not sure if it's the right forum, but the end result will be full of pictures, so, art? ;) Or should I join https://permies.com/t/22514/Permaculture-Game, suggested by "Similar topics"? I'm aiming for something a bit simpler, though.

It's no secret that a lot of kids nowadays get a phone before they get a book. Also, many people spend hours commuting in connect-3 types of game. So I was thinking - what could be a simple, yet educational casual game? Something that teaches permaculture and maybe encourages the player to pick up a book some day. Or even just teaches them that not all games are zero-sum and energy flow is more lucrative than energy stagnation.

Would anybody suggest any very simple permaculture principles that could enforce themselves and provide player feedback despite being simplified no end?

I have some ideas, but am afraid to limit and bias brainstorming.
 
pollinator
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Clicker games are pretty simple to write and are all about the concept of creating abundance by manually making a metaphorical snowball and then rolling it down a hill and letting it build on its own from there with minimal interference afterwards. I think the theme of setting up a permaculture system would work well for one of these games. You can find a whole bunch of these types of games here to get an idea of what they're about. I'm not a big fan of them but I know people who are, and I'm not a big fan of most phone games in general. I imagine one of the resources that you'd be managing would be compost/rich soil. E.g. you could spend a little rich soil to plant something in a pot, which then generates produce (could be abstracted as money?) and more rich soil from the nonedible parts. If you saved up more you could do a larger project like a small garden bed or a hugelkultur mound.  
 
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I added  this to the "Kids" and "homeschool"forums. I don't play games, or have children, so I'm fairly useless  :D If you want it added to any other forums, tell me, happy to help!
 
pollinator
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I think that those connect-3 games are the opposite of what you'd want for a permaculture game.

I think TETRIS is a better model, as, with the example of companion planting, we're looking at combining a number of different pieces that serve different functions, that can be assembled in a number of correct ways to clear a level.

This is an interesting thought.

-CK
 
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My favorite book about this is Coyote's Guide To Connecting With Nature, with so many games and the mentorship management systems to go above and beyond with the use of the games to help connect with nature. It's astounding the levels of excellence I have gained from this book and the potential is there to boost things in ways I haven't even thought of, I am sure.

I did also get a lot of value from listening to the free YouTube videos of interviews and presentations by and of Jon Young. Deep nature connection mentoring is a huge thing but the desire to help with the land management systems from folks who are into it IMO is pretty remarkable. More kids need to be into this stuff it's sad how most folks that are into all these things are older at least in my experience.

Personally, one of the biggest revelations from the teachings in relation to this concept in particular, is how the eight attributes of connection come from individuals who are connected in these ways.. How being an open willing and helpful helper as one of those attributes often showing up in
Environmental protection and preservation rolls, to me just screams that the games and systems that are turned into games can be used to propel the permaculture systems and all of the layers of it into the basic family plan. Turn it to the ideal American dream. I mean it's already there IMO just has to wear the hat. It IS the American dream, many people just are yet to realize it.
 
... and then the monkey grabbed this tiny ad!
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