Looks like you're on the right track - my "experience" in doing this kind of thing is severely limited (only just getting my setup started still) but can offer the advice of the giants. Geoff Lawton is #1 - glad that his vids were offered immediately and glad you were already familiar with it all. Ditto on Mark Sheppard - would consider him #2 on my list as he's gone about things in exactly the right way with STUN and alley cropping / savanna systems. That is a bit more specific to Mark's area, of course, and there are other biomes we should be looking at with regards to our system designs. #0, of course, the origin point for all this stuff, is sort of spread between the two greatest giants - Mollison and Holzer. I'm sure you're familiar with both and have done the requisite reading/viewing
Daren Doherty, also, is an excellent resource when it comes to the
earthworks. I posted a link somewhere on here to a course he did that's on youtube...will have to try to find that for you. Was excellent material overall.
But it seems to always come back to the same issues, regardless of who's design methodology you're looking at and who's methodology it was based upon. You have scales of permanence and you have needs, desires and wishes. You have stuff you can't change, you have stuff you can influence and you have stuff you can do whatever the heck you want with. I'm not an expert, like I said, and I'm probably talking/writing out my behind here, but will share my thoughts and methodology on the whole "methodology" thing
The big ones to look at from my own "fusion" of several systems, in order of priority/permanence:
1) Climate - Obvious one and always #1 on anybody's list. I think you know you're in a zone "Holy F-ing Hell it's F-ing Cold"
2) Land Shape or Geography - Also obvious and your concerns with finding your contours means you're on the right track here. One thing I like to keep in mind is things don't have to be perfect, though like anything, the closer to perfect you get, the more reliable your system will be. I noticed you didn't post even a topography map from google maps - that can be a fairly decent resource when getting a general idea of land shape. The contour lines are not going to be exact, nor will they be to the scale you want, but it helps with the overal, broad-brush-strokes planning for a large property. I know there are also companies that do high resolution topography mapping out there and they're not cheap, but not as expensive as you'd think. If you have the $$, that would be a huge help in getting a very valuable resource for your planning. Another very important resource (as you mentioned) is subsoil types on the property - a general idea of where the better draining subsoils are compared to the boggier subsoils, the clayey/sandy/silty/rocky subsoils, etc, gives you a good idea of the various lines of delineation. Pair those up with the existing vegetation types (read the weeds) so you can get a rough idea of pH and nutrient levels as the site currently sits.
3) Water - This ties into both #1 and #2 - what is the average yearly and monthly rainfall for your site? The closer you are to it, the better. Any running water on the property? You're further into the frozen than we are here, but even here we have some springs on the property that are warm enough to stay flowing right through January the last 3 years - you can hear the water trickling through under the ice and snow when the temps are -8*F, which always brings a smile to my face
Map out your current water catchments and flow patterns (much of this can be gleaned from those rough topographical maps) - this gives you a better idea of what's already hydrated and what's lacking. It will also help queue you in to various microclimates (later on this list) since wet soils take longer to warm but hold heat later into the fall, while dry soil will warm early and frost early. With this information, you can design what will work to hydrate and store as much water on the property as is possible while ensuring you aren't over-hydrating one area, turning it to a swamp, or under-hydrating another, creating a cold-temperate desert. Of course, maybe you want some hydrological diversity...nothing wrong with that. This is where you can build a system that inevitably fuels life of the property. Water = life, right?
4) Roads and Access - These *need* to be based around your water management planning, which itself needs to be based around your land shape/geography. Funny thing is each step from here really precipitates from those two. Thing is, once a road is built, it's a bugger to un-build it. Access can be as little as a footpath and as large as a two lane road - these need to be planned in before you even look at forest, planting and cropping systems, where buildings will go, how you'll divide up your landscape for any grazing systems, or even where topsoil improvements need to be taking place. Granted, all these things are likely to keep coming up while you're looking at #2-#4, but try to put them aside the best you can because your roads and access needs to take priority.
5) Trees/Forestry/Plant Systems - Obviously, this becomes an extension of the #2 and #3 points again - things need to go where they'll do well and, looked at another way, what will do well in a given area is what you should be doing. The landscape, once examined, will sort of guide you toward the conclusion of what to plant and where. This is speaking on a broader sense, though - we're not looking at species yet. We're looking at overall systems. Forest systems, wetland systems, pond systems, savanna systems, grassland systems, etc - certain landscape topographies with certain underlying soil types and hydration levels will *dictate* what sort of system will do well in that area. You can nudge these areas in various directions, such as pushing savanna systems into a grassland-friendly area or ponds into wetland-friendly areas, but you can only nudge an area so far. These "areas" later become the foundation for your "cropping map".
6) Microclimates - I touched on this with #3, but it also heavily depends on #s 2, 4 and 5. Certain areas may be protected from north/west winds by forests, have a south-facing slopes and have sandier subsoils - they'll warm up fast, drain frost and stay drier than other areas with north facing slopes and clay subsoil, for example. Take your microclimates very seriously because survival depends on it. Survival of your apricot blooms in the spring, or your zone 3b
apple, or your marginal black walnut stand. Those hardy grape cultivars you spent a small fortune on so you could hopefully vint some wines for the local community, augmenting your income stream, will die if you plant them in the wrong place. Mark Sheppard's STUN isn't about throwing a zone 6 plant into a zone 3 and expecting some to survive
You want to give your stock the best chance at thriving you can without having to baby it - pick the right microclimate for it
7) Buildings - At this point, you have general subsoil types, slopes and elevation, water flow and storage patterns, planting systems, etc etc. You'll be able to account for all your various sectors by now (wind/fire/water/view/etc) and you'll know where your main access and roads will be. You can just look over the work done so far and KNOW where the "center" of it all is. The siting part happens almost on its own, just by the work done on the rest up to this point. Then you get to look at the usable "features" of the given areas - logs and earth-berming and stone masonry and passive
solar gain and wind power ... and and and ...
Buildings, from utility, tool and
firewood drying sheds through homes, apartments and office buildings, each have their "location" and "appropriate technologies" based upon what's come out of your research and planning, #1 through #6.
8 ) Fencing/Subdivision - Again, here, everything done from #1-#7 will sort of guide what this ends up looking like. There should be very few "decisions" involved as the correct way just simply "fits" what's already there. There's some cross-over regarding this and #10, I have to admit, since your subdivisions will need to be larger if dealing with
beef and
dairy cattle than if you're dealing with ducks and geese, but it still certainly stands on its own. Animals live a certain amount of time and then die - that's life. Plant and tree crops do the same thing - at a certain point, they go away to the "other". The fencing and subdivisions, though, will usually outlast them. In 500 years, the hedgerows,
berms and shadows of your fencing will still be there. Stone walls running through dense forests here in New England harken back to the sheep-grazing days of 200 years ago - they last.
9) (Top)Soils and 10) Crops/Animals - #9 includes amendments like liming, phosphate, organic matter, tillage (if any), then nutrient accumulators and cover cropping, and even importing soils if necessary. This and #10 are sort of interchangeable, though, in that certain cropping or animal systems will necessitate certain topsoil "treatments", but the reverse is also true (certain topsoils will require certain animal or cropping treatments). I suppose you could just call these two a combined #9, but no list is complete without being at least 10 items long
As far as siting - well, again, everything is dependent on everything else up to this point. Chickens don't like the cold, ducks like water, beef and dairy cattle need savanna and/or grassland systems, goats prefer forested systems...same ideas apply to your cropping - you don't plant a black walnut in a wetland and you don't plant american ginseng in a grassland
11) Economy and
Energy - This I throw in there because Darren Doherty considers it an integral part of design. I sort of view it as a very impermanent thing (on both accounts) and very changeable. Your surrounding economy, the economy of your nation and the world economy are in constant states of flux, but in any given month, or year, or decade, much of what you do (plant/grow/raise/harvest) is ultimately going to depend greatly on what's in demand.
Bill Mollison said that the only thing that should be leaving your property is that which can walk off on its own legs - he was referring to meat production being the most beneficial monetarily to the
permaculture farmer as well as being the most efficient use of the resources. All those benefits you get from an animal, such as the classic "permaculture chicken", if put into monetary terms, means selling "better than organic" chickens is far more profitable than selling 25lb boxes of tomatoes to local restaurants. Hazelnut finished ham rather than hazelnuts, is Mark Sheppard's line. This ties into energy in its own way as well - you're harvesting energy on a permaculture-based farmstead. You're taking in the light of the sun, plus carbon/nitrogen and other nutrients, turning it all into more and more complex molecules such as sugars and starches, cellulose and humus, proteins and fats...and the most complex forms of energy storage are also the least "wasteful" and pack the most "value", both in ecological and in monetary terms. Hope that makes sense.
And I hope that's helpful. I know I'm still spinning my wheels somewhere around #3, but the plans have been created and have evolved over time as little discoveries and realizations come up. In fact, I think that's the most important take-home - you can come up with the most beautiful, exquisite and detailed plan, full of balance and redundancy, and it could look, at first, like the be-all-end-all plan. Two years later, that plan will certainly resemble what you started with, but it's going to be different. It's going to change. That's what happens and you need to expect it. Money will be tight or water will pop up out of the ground where you didn't expect it, or a new baby is suddenly on its way, or something. Something will change and your plans need to adapt. Does that mean you shouldn't bother planning? Hell no - just means you shouldn't be rigid in your adherence to that plan. Life has a way of happening.
Like the saying goes: You want to make God laugh? Tell him your plans
And congratulations on an epic adventure
I can't wait to follow along as things get rolling.