How to balance long term design with short term wins?
I'll borrow some wisdom gleaned from Joel Salatin (and
Justin Rhodes, too!) here:
1.
Mobile infrastructure. With skiddable structures, such as portable paddock pens or moveable outbuildings, along with portable fencing solutions (electric netting, rock-jack fencing, easily removable T-posts, etc.) your farm can go just about anywhere! e.g. Don't like where the outhouse is located? Drag it away downwind! Too many weeds near the neighbors? Time to rotate the goats' fencing! (Examples of Wheaton Labs skiddable structures can be found
here.)
2.
Modularity.
a) Have a
multipurpose mindset for everything from the get go! That way, you aren't stuck with single-purpose elements and systems. The utility of an element is limited only by one's imagination, whether that element is a building, a pond, a fence, a power tool, or a bicycle. Wedding dances or workshops alike can happen under a barn roof if designed well from the get-go. That pond that housed the ducks can irrigate the field if it is put in the right spot. The useful permaculture principle of one thing doing multiple diverse operations is often called "stacking functions".
b)
Modular and renewable materials. If items are designed for disassembly (bolts and screws vs nails), or repurposing (eg
Makerpipe), or even biodegradation, then they are less likely to create waste or pose a persistent problem. For example, some folks in cold climates use square straw bales to make the sides of veggie cold frames, rather than building dedicated ones. Then the straw bales become mulch. So if you know you need something, whether in short or long term, consider how it could be morphed into something new by you or others and choose appropriate materials.
3.
Prototyping. Rather than attempting to build or do something awesome straight from the get-go, consider thinking of your system as "rough draft" that you know will be upgraded. (Designers do this all the time with paper and cardboard instead of more expensive plastic or metal.) Rapidly fail and rapidly learn. Designing for incremental expansion or improvement helps, too. I think (might be wrong) that Mollison called this the Golden Rule for design: start small, then expand on successes. The benefit of this is it encourages wild creativity!
Lastly, don't forget the "Scale of Permanence". There are a few, but here is my favorite from Dave Jacke and Eric Toensmeier:
Edible Forest Gardens page 193, Jacke & Toensmeier wrote: wrote:Climate
Landform
Water
Legal issues
Access and circulation
Vegetation and wildlife
Microclimates
Buildings and infrastructure
Zones of use
Soil (fertility and management)
Aesthetics
There are some elements and systems that are harder or near impossible to change than others, once a course of action has been chosen. Other things can be altered easily. An annual veggie garden can easily be relocated up, but an orchard...not so much. So it is usually best to think about the big things first, and fill in the small stuff around it. Life is like that: get the big stuff figured out, and the rest settles in well.