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Please help us develop an awesome Permaculture Game and Simulation.
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This is all just my opinion based on a flawed memory
~~~~~~~~~~~~~~What are you going to do now?~~~~~~~~~~~~~~~
"Goin straight Bob. I don’t know, get a job, find myself a gal.. or, I dunno what people do nowadays, build-a, uh, a barn maybe, paint the barn with the gal, put the gal in the barn, you know; American dream."
Please help us develop an awesome Permaculture Game and Simulation.
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Please help us develop an awesome Permaculture Game and Simulation.
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Simon Foreman wrote:Congratulations! This is fantastic. I tried sketching out something like this in Godot last year but I didn't get very far. This must have been a ton of work?
A sim-farm game that incorporates realistic ecology would be really fun and useful. Game rules to encode Permaculture per se wouldn't be required, eh? It should fall out naturally (no pun intended) from the behaviour of the simulation.
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Please help us develop an awesome Permaculture Game and Simulation.
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Simon Foreman wrote:> The realtime water and terrain manipulation isn't something I could have done on my own. I am using Fluid Flux and Voxel Plugin 2, both available on the Unreal store. They are both still in development as well, so I'm kind of riding the wave of "what's working now and how can I take advantage of it"?
FWIW I figure that's how it should be this late in the game (of software development.) More and more powerful components should be off-the-shelf, eh? Now that the machines can talk we can just tell them what we want and they can kludge together the components for us and we refine it until they get it right. We're not quite there yet, but it's already happening.
> Eventually I want players to be able to get an understanding of how planning with zones, waiting a year, using topography and collecting water helps them make a better design.
Oh that's going to be sooooo useful, especially with VR and AR.
> And I want USERS to be able to put their own property in and have useful tools (such as zone layout) to be able to set up and export/print out a Permi design that they've watched simulate over many in game years.
The folks over at https://permapeople.org/ are working on a garden planning tool. I'm going to repeat here what I said to them: In re: the garden planner, what we all want is SimPermaculture right? The thing is you want: open DB schema, open file formats, open ecological models, open protocols and APIs, etc. that can be used with several tools and simulators. Like the CAD space but for land and plants and animals. There are lots of existing tools and software libs and data in the non-game domain too, it would be truly awesome if the SimPermie game was a gateway to professional (regenerative) ag, eh?
And this is where I would normally add an appeal to you to open source your work, however I find that now that the computers can talk I'm personally much less into programming than I used to be (to me it feels like my career is over), so since I'm unlikely to contribute to your project anyway, it's kind of foolish to ask you to reveal the source code. Good luck! If you make it inter-operable with other stuff (especially things like scientific databases and mathematical models of ecosystems, etc. Professional stuff, eh?) then I will give you money (I am supporting the permapeople.org folks now with a nominal monthly $$ contribution. I think this is the way of the future economically: ecologically-harmonious semi-independent neighborhoods that support an easy life as a foundation, and then we have a gifting economy on top of that for e.g. electronic media, etc.)
Please help us develop an awesome Permaculture Game and Simulation.
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Please help us develop an awesome Permaculture Game and Simulation.
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Please help us develop an awesome Permaculture Game and Simulation.
https://www.patreon.com/permaculturegame/about
Please help us develop an awesome Permaculture Game and Simulation.
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Please help us develop an awesome Permaculture Game and Simulation.
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Victor Didra wrote:I want USERS to be able to put their own property in and have useful tools (such as zone layout) to be able to set up and export/print out a Permi design that they've watched simulate over many in game years.
Zone 8b 16”rainfall
Please help us develop an awesome Permaculture Game and Simulation.
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Zone 8b 16”rainfall
Please help us develop an awesome Permaculture Game and Simulation.
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Please help us develop an awesome Permaculture Game and Simulation.
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Building regenerative Christian villages @
https://jesusvillage.org/
Please help us develop an awesome Permaculture Game and Simulation.
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Building regenerative Christian villages @
https://jesusvillage.org/
Please help us develop an awesome Permaculture Game and Simulation.
https://www.patreon.com/permaculturegame/about
Please help us develop an awesome Permaculture Game and Simulation.
https://www.patreon.com/permaculturegame/about
Please help us develop an awesome Permaculture Game and Simulation.
https://www.patreon.com/permaculturegame/about
Please help us develop an awesome Permaculture Game and Simulation.
https://www.patreon.com/permaculturegame/about
Please help us develop an awesome Permaculture Game and Simulation.
https://www.patreon.com/permaculturegame/about
Please help us develop an awesome Permaculture Game and Simulation.
https://www.patreon.com/permaculturegame/about
Please help us develop an awesome Permaculture Game and Simulation.
https://www.patreon.com/permaculturegame/about
Please help us develop an awesome Permaculture Game and Simulation.
https://www.patreon.com/permaculturegame/about
Please help us develop an awesome Permaculture Game and Simulation.
https://www.patreon.com/permaculturegame/about
Please help us develop an awesome Permaculture Game and Simulation.
https://www.patreon.com/permaculturegame/about
Happiness is not a goal ... it's a by-product of a life well lived - Eleanor Roosevelt. Tiny ad:
rocket mass heater risers: materials and design eBook
https://permies.com/w/risers-ebook
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