Visit Redhawk's soil series: https://permies.com/wiki/redhawk-soil
How permies.com works: https://permies.com/wiki/34193/permies-works-links-threads
r ransom wrote:...could we hivemind a solo rpg game for permaculture?
Visit Redhawk's soil series: https://permies.com/wiki/redhawk-soil
How permies.com works: https://permies.com/wiki/34193/permies-works-links-threads
r ransom wrote:...could we hivemind a solo rpg game for permaculture?
2 - Unexpected challenges. On the homestead, if it isn’t one thing, it’s another. These things often take a while to work through and they can stack up and seem hopeless. Just remember that people have gotten through worse and you can too.
Roll 2d6 (two six-sided dice). If the number is less than or equal to the number on any of your pending challenges, you’ll spend this turn working toward resolution of one of those. If it’s higher than all of them (or you have none), a new challenge arises.
If it’s a new challenge, flip two cards from the purple permaculture deck and use the subjects printed there to come up with a difficulty that might be associated with your homestead life -- use one or integrate the two. Write a paragraph – a couple of sentences is fine or more if you’re feeling like it, about this problem, how it came up, and how it is stymying you. Try not to say how serious the problem will be. Then take an index card or scrap of paper and write a brief name for the problem on that. Roll 2d6 and write the sum down with the name. Big numbers represent bigger problems that will take longer to solve.
If you just added a new challenge, you’ll tackle that immediately. Otherwise, choose any of your pending challenges that have a number higher than the card you flipped and you’ll work on that.
Write a paragraph about how your character is dealing with it. Have you acquired new knowledge or materials? Are you just making time to put in the labor? Is someone helping? Write it up. Then you’re going to lower the number on that challenge. By one, or – If you use one of the entries on your character’s resource list, by two! If you get the number down to 1 or 0, the challenge has been overcome. Write a brief paragraph about what that means for your life on the homestead.
5 - Change your deck. Flip a card and think about it. You're going to use permanent marker or whatever you prefer to alter the card. First consider the subject/art. Does it apply well to your homestead? If not, gesso over it and put something else there. If you want to keep the center stuff, change either the rank or the suit!
Ideally, you should draw a Hazard card from the
deck each morning, spend the day considering
your wanderer’s journey and letting the story
passively develop in your mind, then return to
the game in the evening to make your stat checks
and record the results.
two-foot crocheted snail, 'worry monsters'
- be frugal try solar cooking 
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